vuk
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Topics:
Context
Submitting work
Allocators
Rendergraph
Futures
Composing render graphs
CommandBuffer
vuk
Index
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Index
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V
vuk (C++ type)
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[1]
vuk::allocate_buffer (C++ function)
vuk::allocate_command_buffer (C++ function)
vuk::allocate_command_pool (C++ function)
vuk::allocate_fence (C++ function)
vuk::allocate_image (C++ function)
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[1]
vuk::allocate_image_view (C++ function)
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[1]
vuk::allocate_semaphore (C++ function)
vuk::allocate_timeline_semaphore (C++ function)
vuk::Allocator (C++ class)
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[1]
vuk::Allocator::allocate (C++ function)
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[1]
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[2]
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[4]
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[5]
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[6]
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[7]
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[8]
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[10]
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[11]
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[12]
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[13]
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[14]
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[15]
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[16]
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[17]
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[18]
vuk::Allocator::allocate_acceleration_structures (C++ function)
vuk::Allocator::allocate_buffers (C++ function)
vuk::Allocator::allocate_command_buffers (C++ function)
vuk::Allocator::allocate_command_pools (C++ function)
vuk::Allocator::allocate_compute_pipelines (C++ function)
vuk::Allocator::allocate_descriptor_sets (C++ function)
vuk::Allocator::allocate_descriptor_sets_with_value (C++ function)
vuk::Allocator::allocate_fences (C++ function)
vuk::Allocator::allocate_framebuffers (C++ function)
vuk::Allocator::allocate_graphics_pipelines (C++ function)
vuk::Allocator::allocate_image_views (C++ function)
vuk::Allocator::allocate_images (C++ function)
vuk::Allocator::allocate_persistent_descriptor_sets (C++ function)
vuk::Allocator::allocate_ray_tracing_pipelines (C++ function)
vuk::Allocator::allocate_render_passes (C++ function)
vuk::Allocator::allocate_semaphores (C++ function)
vuk::Allocator::allocate_timeline_semaphores (C++ function)
vuk::Allocator::allocate_timestamp_queries (C++ function)
vuk::Allocator::allocate_timestamp_query_pools (C++ function)
vuk::Allocator::Allocator (C++ function)
vuk::Allocator::deallocate (C++ function)
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[12]
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[14]
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[15]
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[17]
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[18]
vuk::Allocator::get_context (C++ function)
vuk::Allocator::get_device_resource (C++ function)
vuk::CommandBuffer (C++ class)
vuk::CommandBuffer::_map_scratch_buffer (C++ function)
vuk::CommandBuffer::bind_acceleration_structure (C++ function)
vuk::CommandBuffer::bind_buffer (C++ function)
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[1]
vuk::CommandBuffer::bind_compute_pipeline (C++ function)
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[1]
vuk::CommandBuffer::bind_compute_state (C++ function)
vuk::CommandBuffer::bind_graphics_pipeline (C++ function)
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[1]
vuk::CommandBuffer::bind_graphics_state (C++ function)
vuk::CommandBuffer::bind_image (C++ function)
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[1]
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[2]
vuk::CommandBuffer::bind_index_buffer (C++ function)
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[1]
vuk::CommandBuffer::bind_persistent (C++ function)
vuk::CommandBuffer::bind_ray_tracing_pipeline (C++ function)
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[1]
vuk::CommandBuffer::bind_ray_tracing_state (C++ function)
vuk::CommandBuffer::bind_sampler (C++ function)
vuk::CommandBuffer::bind_vertex_buffer (C++ function)
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[3]
vuk::CommandBuffer::blit_image (C++ function)
vuk::CommandBuffer::broadcast_color_blend (C++ function)
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[1]
vuk::CommandBuffer::build_acceleration_structures (C++ function)
vuk::CommandBuffer::clear_image (C++ function)
vuk::CommandBuffer::copy_buffer (C++ function)
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[1]
vuk::CommandBuffer::copy_buffer_to_image (C++ function)
vuk::CommandBuffer::copy_image_to_buffer (C++ function)
vuk::CommandBuffer::dispatch (C++ function)
vuk::CommandBuffer::dispatch_indirect (C++ function)
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[1]
vuk::CommandBuffer::dispatch_invocations (C++ function)
vuk::CommandBuffer::dispatch_invocations_per_element (C++ function)
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[1]
vuk::CommandBuffer::dispatch_invocations_per_pixel (C++ function)
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[1]
vuk::CommandBuffer::draw (C++ function)
vuk::CommandBuffer::draw_indexed (C++ function)
vuk::CommandBuffer::draw_indexed_indirect (C++ function)
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[2]
vuk::CommandBuffer::draw_indexed_indirect_count (C++ function)
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[1]
vuk::CommandBuffer::fill_buffer (C++ function)
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[1]
vuk::CommandBuffer::get_context (C++ function)
vuk::CommandBuffer::get_ongoing_render_pass (C++ function)
vuk::CommandBuffer::get_resource_buffer (C++ function)
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[1]
vuk::CommandBuffer::get_resource_image (C++ function)
vuk::CommandBuffer::get_resource_image_attachment (C++ function)
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[1]
vuk::CommandBuffer::get_resource_image_view (C++ function)
vuk::CommandBuffer::image_barrier (C++ function)
vuk::CommandBuffer::map_scratch_buffer (C++ function)
vuk::CommandBuffer::memory_barrier (C++ function)
vuk::CommandBuffer::push_constants (C++ function)
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[1]
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[2]
vuk::CommandBuffer::resolve_image (C++ function)
vuk::CommandBuffer::set_blend_constants (C++ function)
vuk::CommandBuffer::set_color_blend (C++ function)
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[1]
vuk::CommandBuffer::set_conservative (C++ function)
vuk::CommandBuffer::set_depth_stencil (C++ function)
vuk::CommandBuffer::set_descriptor_set_strategy (C++ function)
vuk::CommandBuffer::set_dynamic_state (C++ function)
vuk::CommandBuffer::set_primitive_topology (C++ function)
vuk::CommandBuffer::set_rasterization (C++ function)
vuk::CommandBuffer::set_scissor (C++ function)
vuk::CommandBuffer::set_viewport (C++ function)
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[1]
vuk::CommandBuffer::specialize_constants (C++ function)
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vuk::CommandBuffer::trace_rays (C++ function)
vuk::CommandBuffer::update_buffer (C++ function)
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[1]
vuk::CommandBuffer::write_timestamp (C++ function)
vuk::Context (C++ class)
vuk::Context::acquire_descriptor_pool (C++ function)
vuk::Context::acquire_sampler (C++ function)
vuk::Context::add_swapchain (C++ function)
vuk::Context::begin_region (C++ function)
vuk::Context::collect (C++ function)
vuk::Context::compile_shader (C++ function)
vuk::Context::Context (C++ function)
vuk::Context::create_named_pipeline (C++ function)
vuk::Context::create_timestamp_query (C++ function)
vuk::Context::debug_enabled (C++ function)
vuk::Context::default_descriptor_set_strategy (C++ member)
vuk::Context::end_region (C++ function)
vuk::Context::get_frame_count (C++ function)
vuk::Context::get_named_pipeline (C++ function)
vuk::Context::get_pipeline_reflection_info (C++ function)
vuk::Context::get_unique_handle_id (C++ function)
vuk::Context::get_vk_resource (C++ function)
vuk::Context::is_timestamp_available (C++ function)
vuk::Context::load_pipeline_cache (C++ function)
vuk::Context::make_timestamp_results_available (C++ function)
vuk::Context::next_frame (C++ function)
vuk::Context::remove_swapchain (C++ function)
vuk::Context::retrieve_duration (C++ function)
vuk::Context::retrieve_timestamp (C++ function)
vuk::Context::save_pipeline_cache (C++ function)
vuk::Context::set_name (C++ function)
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[1]
vuk::Context::vk_pipeline_cache (C++ member)
vuk::Context::wait_idle (C++ function)
vuk::Context::wrap (C++ function)
vuk::ContextCreateParameters (C++ struct)
vuk::ContextCreateParameters::allow_dynamic_loading_of_vk_function_pointers (C++ member)
vuk::ContextCreateParameters::compute_queue (C++ member)
vuk::ContextCreateParameters::compute_queue_family_index (C++ member)
vuk::ContextCreateParameters::device (C++ member)
vuk::ContextCreateParameters::FunctionPointers (C++ struct)
vuk::ContextCreateParameters::graphics_queue (C++ member)
vuk::ContextCreateParameters::graphics_queue_family_index (C++ member)
vuk::ContextCreateParameters::instance (C++ member)
vuk::ContextCreateParameters::physical_device (C++ member)
vuk::ContextCreateParameters::transfer_queue (C++ member)
vuk::ContextCreateParameters::transfer_queue_family_index (C++ member)
vuk::create_buffer (C++ function)
vuk::create_texture (C++ function)
vuk::DeviceFrameResource (C++ struct)
vuk::DeviceNestedResource (C++ struct)
vuk::DeviceResource (C++ struct)
vuk::DeviceSuperFrameResource (C++ struct)
vuk::DeviceVkResource (C++ struct)
vuk::download_buffer (C++ function)
vuk::ExecutableRenderGraph (C++ struct)
vuk::execute_submit_and_present_to_one (C++ function)
vuk::execute_submit_and_wait (C++ function)
vuk::Future (C++ class)
vuk::Future::Future (C++ function)
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[1]
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[2]
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[3]
vuk::Future::get (C++ function)
vuk::Future::get_control (C++ function)
vuk::Future::get_render_graph (C++ function)
vuk::Future::get_status (C++ function)
vuk::Future::submit (C++ function)
vuk::Future::wait (C++ function)
vuk::generate_mips (C++ function)
vuk::host_data_to_buffer (C++ function)
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[1]
vuk::host_data_to_image (C++ function)
vuk::link_execute_submit (C++ function)
vuk::Query (C++ struct)
vuk::RenderGraph (C++ struct)
vuk::RenderGraph::add_alias (C++ function)
vuk::RenderGraph::add_pass (C++ function)
vuk::RenderGraph::attach_and_clear_image (C++ function)
vuk::RenderGraph::attach_buffer (C++ function)
vuk::RenderGraph::attach_buffer_from_allocator (C++ function)
vuk::RenderGraph::attach_image (C++ function)
vuk::RenderGraph::attach_image_from_allocator (C++ function)
vuk::RenderGraph::attach_in (C++ function)
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[1]
vuk::RenderGraph::attach_swapchain (C++ function)
vuk::RenderGraph::clear_image (C++ function)
vuk::RenderGraph::converge_image_explicit (C++ function)
vuk::RenderGraph::diverge_image (C++ function)
vuk::RenderGraph::name (C++ member)
vuk::RenderGraph::release (C++ function)
vuk::RenderGraph::release_for_present (C++ function)
vuk::RenderGraph::resolve_resource_into (C++ function)
vuk::RenderGraph::split (C++ function)
vuk::Resource (C++ struct)
vuk::transition (C++ function)
vuk::Unique (C++ class)
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